Wednesday marked the end of the divisional phase of League of Legends City Champs Season 3! Congratulations to the Seattle Siege, Phoenix Blaze, Chicago Force and D.C. Conspirators for taking the fight to their Divisions and making the cut for the Playoffs. It was a wild ride and those of us at Super League were stunned by the level of competition, camaraderie and team spirit on display from each and every City Club. We know this season was far from perfect and we’re so thankful for the continued passion and support that all of you bring to the Super League community. We learned a lot from Season 3 and couldn’t be more excited to incorporate these lessons into upcoming events. Amateur Esports is here to stay and with your continued support, we can all shape what that means for players across the country.
We wanted to share some updates on a few areas of City Champs as we prepare for the Playoffs. With Divisionals and Sub-Team Tournaments coming to an end, Playoffs next week, SuperLeagueTV going live for the first time on Monday and Red Bull All-Stars on the horizon we've got a lot to cover, so hold on to your butts and let’s dive in!
When we realized some Clubs in Season 3 would not be fielding complete, 12 team lineups, we knew we had to implement something that would keep all teams engaged, even at locations where winning City Champs was becoming increasingly unlikely. As a result, we launched Sub-Team Tournaments. The idea behind Sub-Team Tournaments is to award prizing to the best performing team, in each division at every level. With this structure in place, it was possible for an individual team to continue to compete and earn prizing, even if their club was at a holistic disadvantage in the greater City vs. City matchups. We could have done much better job communicating the details of the program and we know we created a decent amount of confusion as we worked through issues this season. To help make things right, we’re going to be prizing out both the first AND second place teams in all Sub-Team Tournaments this season. Below is a breakdown of how we’ll be proceeding with Sub-Team Tournament winner announcements and prizing fulfillment.
SUB-TEAM TOURNAMENT FORMAT
Sub-team Tournaments award the teams with the best record against other teams at their level in their division. In other words, using Division 1 as an example, we’ll be awarding prizing to the top team A, B, C, D etc. teams regardless of how the rest of their club performed during city vs. city matchups.
SUB-TEAM TOURNAMENT WIN CONDITIONS
The best teams are determined using a combination of their win record and other stats where necessary. Below is a breakdown of the win conditions and associated tie-breaking information.
- Winners are chosen first by overall total wins against other teams in their division at their level. A perfect record would mean your team has racked up 6 total wins during city vs city matchups.
- If after taking total wins into account we still have a tie, we’ll be breaking it first by looking at the results of the head to head matchup between the teams in question.
- If following the review of the head to head matchups we still have a tie then we’ll move to the average game length of matches each team has won. Forfeits will not be considered as part of the average game length value.
With 12 teams in each club and 4 divisions, we have a total of 48 results to declare. Since we’re awarding prizes to both first and second place teams in each Sub-Team Tournament it’s crucial that we’re being as diligent as possible to ensure ties are broken accurately and correct winners declared. With so much data to work through, we’ll be announcing final winners on Friday of next week, 4/13/18. Alternates will be receiving prizing as well but we’re still determining how many and how those players will be chosen. With the number of folks who played up in tiers and on various teams, there’s a lot of data to work through to determine the fairest approach to this question.
WHAT ARE THE PRIZES?
1st Place Winners
- 1700RP per player
- Surprise prize from our partners at Logitech!
2nd Place Winners
- 1700RP per player
WHAT ABOUT RED BULL ALL-STARS?
We’ll have tons of updates on the Red Bull All-Stars event over the coming weeks. For now, we want to congratulate the clubs with the best performing Team A in each division including Seattle, Dallas, Miami and Tampa Bay! These clubs will be sending players from their Team A lineup to Santa Monica for the live All-Star event coming up. Final prizing, timing and other details are forthcoming but for now, here are some crucial details to help those of you who may be attending plan for the possibility of a trip to So-Cal!
- Red Bull All-Stars will be held on May 18th or later. We’re still buttoning up some details of the arrangement with Red Bull but you won’t need to be available before this date.
- Red Bull All-Stars will be a single day event, likely held on a Saturday. Players will be flown out to Santa Monica on a Friday and will be flying home on Sunday.
- Alternates will be accompanying starting lineups to the event but we are still determining how many and how those players will be chosen. With the number of folks who played up in tiers and on various teams, there’s a lot of data to work through to determine the fairest approach to this question.
- Red Bull All-Stars will be streamed LIVE from the Red Bull Esports Studio in Santa Monica
- Viewing parties will be held in as many cities as possible for those of you looking to check out the action alongside your club.
THE FINAL 4
Seattle, Phoenix, Chicago and Washington D.C. will be heading to the playoffs. Congratulations on your hard-fought wins! Below is a breakdown of some of the key info you’ll need to participate or simply keep up to date with the action from home via SuperLeagueTV.
TOURNAMENT OPERATION ISSUES IN SEASON 3
We’ve received a lot of feedback on the rules and tournament operations of Season 3. First off, we want to apologize to those of you who’ve had your City Champs experience impacted negatively by some of the challenges this season. We want to exceed player expectations across the board and this year we fell short of that, specifically when it comes to strong operational management of our rules and associated ad hoc rulings. We’ve got a laundry list of improvements we already know we’ll be implementing for future seasons but we also want to make sure all of you are a part of that conversation. Following the playoffs, we’ll be working to run a series of online “town hall” sessions where you’ll have the opportunity to discuss these things directly with Super League staffers who will be working on league operations moving forward. We’ll break down the issues into bite-size chunks that we can dig into in detail. We’ll be covering things like leaderboard rankings for Online Qualifiers, win conditions, how to handle forfeits and missing teams, alternates, tiers and many more. Throughout these sessions, we hope to better align league operations with community expectations and ensure Season 4 is the most competitive season we’ve ever had. If you have notes, scenarios or experiences from this season that you’d like to share or just ensure are on our radar as we think through these upcoming changes please make sure to keep them handy for the town hall sessions to come.
On Monday night, the Seattle Siege face off against Season 2 rivals the Phoenix Blaze, while two time returning City Champs Chicago Force will be taking on the inaugural lineup of the D.C. Conspirators. We’ve chosen to go with a 1v2, 3v4 semifinals matchup configuration as it most closely aligns with the typical east vs west methodology of traditional sports as well as to time zone alignment for the semifinals.
DISCORD AND LAG ISSUES HANDLING FOR PLAYOFFS
As many of you are aware, we’ve had some issues with connectivity at a few venues this year. One of the major contributors to this was the additional network strain created by 50+ folks using voice chat in addition to regular gameplay during events. We’re working on growing our capabilities to monitor and resolve networking issues on the fly for future seasons but for the remainder of Season 3 we’ll be turning off access to Discord. We are confident this is the best path forward to ensure the final four teams have a latency-free environment. We’ll be bringing voice coms back in the future as we agree this is a crucial component of online and IRL competition.
We’ve been hard at work improving our SuperLeagueTV broadcast capabilities over the last few events by creating some pre-recorded shows that were filmed live over the past two weeks. If you’re curious about what we’ve been up to, you can check out our Twitch channel, along with VODs from all Divisional match days right here. We’re happy to announce that SuperLeagueTV will be LIVE for the first time ever this Monday night for the Semifinals! We’ll be running a live broadcast of both Semifinals and Finals match days from our broadcast studio in Southern California complete with shoutcasting, analysis and player interviews gathered over the past two weeks. We’d love to get feedback from all of you as we continue to improve, so please tune in and let us know what you think!